Knowledge of the Lore-master
- 40m Range
- Fast
- Tactical Skill
- Induction: 1s
- Examines the weakness and strengths of certain creatures.
When used in combat, your target will suffer reduced resistances, attack speed, and Critical Chance. - -x Resistance Rating
-2% Parry Chance
+15% Attack Duration
-2% Critical Hit Chance - Duration: 1m
- Cost: [5% of maximum] Power
- Cooldown: 1m
General Information
Class: Lore-master
Level: 22
Effects
Using this skill applies the Knowledge of the Lore-master effect to the target. If you are out-of-combat, this skill only allows you to inspect the target's statistics (see below).
Trait Interactions
- The trait Enfeeble in the Ancient Master tree doubles the potency of Knowledge of the Lore-master for the first 10 seconds of the effect's duration. The skill's duration is additionally increased by 10 seconds.
- The trait Force of Will in the Ancient Master trait tree increases the duration of Knowledge of the Lore-master by up to 15 seconds.
Tracery Interactions
- Knowledge of the Lore-master Duration increases the duration of Knowledge of the Lore-master by up to 11 seconds.
- Target Resistance: Debuffing Skills reduces the chance for this skill to be resisted by up to 11%.
Tactical Information
This skill is sometimes used by Yellow-line Lore-masters to debuff boss enemies.
Inspection
This skill is useful to detect the strengths and weaknesses of enemy targets. Upon use, a box entitled "Analysis Details" will pop up. This box looks like the one to the right, with the exception that it is of course filled in.
Example will be replaced with the name of the creature. Level, Genus, Species, Max Health, Max Power, Type and Alignment are self-explanatory. Combat Effectiveness, Resistances and Mitigation will show results varying from Feeble, Poor, Average, Fair, Good, Superior, Remarkable and Incredible to Extraordinary. Fellowship Maneuver, Stun/Mez and Root Immunity show True or False. In the Analysis box, they show up as follows:
Feeble - Poor - Average - Fair - Good - Superior - Remarkable - Incredible - Extraordinary
The result shown in the Analysis Details might not be the same for all Lore-masters. This is because the game tries to give an idea of how hard the creature is compared to the particular Lore-master inspecting it. The results of an inspection of the same creature will be different if taken by two Lore-masters of which one has a much higher or lower level than the other. This is how it works:
- Each creature has certain ratings, which the game converts to percentages using special formulae.
- Based on the resulting percentages, the game sorts each mitigation, resistance or combat effectiveness into a category (Feeble, Poor, Average, Fair etc). We do not know the exact ranges of these categories, but here is an extremely rough guess only valuable as a manner to illustrate:
- 0-1% = feeble, 1-3% = poor, 3-5% = average, 5-7% = fair, 7-9% = good, 9-11% = superior, 11-13% = remarkable, 13-15% = incredible (for ratings that cap at 15%, like resistances)
Sometimes it looks like all the mitigations of an enemy are the same, even though they are in fact not. One value can be at the lower end of the category, while another is at the higher end of the same category. It would look in the inspect as if the resistances or mitigations of these are the same, even though there is in reality a difference of several percentages.
Finally, using Knowledge of the Lore-master will not cause an enemy to aggro. Using it on a stealthed enemy will break it out of stealth, but will not aggro it. You can thus safely inspect without having to fight. It cannot be used on Creep characters or friendly players in a spar. It can, however, be used on pets, since the game regards them as NPCs.
Trivia
Other classes can inspect as well, but need a Wildlife of Middle-earth Tome (consumed on use) for it, bartered at Caras Galadhon.
References
- User talk:Ravanel/Archive 2011#Interesting_observation_about_LM_and_mob_stats - Contributor discussion about how to use Knowledge of the Lore-master on creature articles